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In talking with
organizations about how they can use computers to improve the performance
of individuals, teams and organizations, there is an interesting
trend emerging - organizations need performance, computers can help,
but today only relatively simple opportunities are being used. As
a software community, we need to look at how we can help drive performance
through software. In other words, we need to learn to make our software
persuasive!
Let me step
back first. Almost every company is talking about how their business
is undergoing substantial pressure and change. They are changing
from being product-centric to customer-centric. New customer segments
are emerging. There is increased competition from a variety of sources.
And there is little pricing power.
Today you hear
senior management talk about how they face the problem of getting
their organization to move in the face of these pressures. You will
hear them say something along the lines of "the only sustainable
competitive advantage is the ability to learn and change,"
but they will soon say their real challenge is "execution."
This frustration
is something that I call the "performance storm." Expect
to hear a lot about performance over the next few years. It comes
from the fact that while significant attention is being paid to
culture, leadership, management, measurement, process, etc., at
the end of the day, it is still difficult to quickly get behaviors
to change in order to drive particular outcomes - and that is the
definition of performance.
Interestingly,
as I have had these conversations, most organizations today know
a lot about how they could help employees do their jobs better,
but they do relatively little with that information to make it happen.
I'm especially intrigued by the fact that so little is being done
with the software that exists today to combat this problem.
Let me take
one example - performance reviews. Virtually 100% of Fortune 1000
organizations today do performance reviews based on job competencies.
About 50% also use cascading goals formally or informally. About
95% have employees establish development and/or action plans. About
30% provide "resource guides" that can help employees
determine what might be appropriate kinds of developmental or action
plans. About 3-5% have automated the tracking of developmental or
action plans. About 2% automate communication with managers, coaches
or mentors around these plans. This is CRAZY!
It is trivial
to have the computer automatically send monthly reminders about
what employees are supposed to be working on. It is also trivial
to create templates of communications that are suggested. Software
is great for this stuff. Instead, most organizations talk about
making their performance reviews more meaningful. CEOs talk about
the need for leaders who embody their culture of learning and change.
But, one of the central tools that is designed to help make this
happen quickly becomes a once-a-year exercise that managers have
to do - but they really don't get value out of it.
The disconnect
here has many facets, but one of the biggest issues is that we fail
to see an important role of software - SOFTWARE CAN BE PERSUASIVE.
Persuasion is all about changing behavior (getting performance).
How can software persuade? It can provide tools that make appropriate
behavior easier. It can provide the right kinds of feedback to reinforce
that behavior. And it can create or enhance social structures.
Taking the performance
review example, computers should help managers create appropriate
kinds of reviews, define action plans by pointing to relevant ideas
and resources, nag them about their plans, and involve others as
part of the effort. And this is certainly not limited to performance
reviews.
Virtually every
piece of software we've been developing is persuasive. A National
Product Challenge - tests product knowledge and uses a national
scoreboard to encourage high performance. Channel Partner sites
that make it easy for partners to gain mind share and co-market
products using direct mail or email; this drives the desired performance
among partners.
In fact, when
you step back to look at software that has end-users, it is designed
to encourage particular behavior. It is designed to persuade.
More on persuasive
software can be found at: www.captology.com.
In September, the SCSC Technology
SIG will be holding an event that looks at software trends.
Panelists will include Toyota's Chief Architect. This should be
an interesting event and an opportunity to hear more about these
kinds of trends.
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